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Dandy Diamonds reader’s notes on one Hacksaw Gaming slot, written for Britain

The Diamond, start to finish › Three rounds, three rules

Dandy Diamonds free spins: three rounds opened by three, four or five scatters

All three rounds start with ten free spins and all three extend the same way, which makes them look like one bonus at three sizes. The middle one takes the respin away. Once that is on the table, the three stop being a ladder of lengths and become three different ways of spending ten spins.

Sticky Diamonds on the Dandy Diamonds board carrying 2x and 3x multiplier labels beside a crown symbol
Sticky Diamonds holding their positions and their values. In the second and third rounds they never leave, which is the difference the shared spin count hides.

How to trigger the free spins bonus

The trigger is the FS Scatter and the count decides the game. Three landing together open Diamond in the Rough; four open Play with Safire; five open Ice and Shine. Each begins with 10 free spins, and the extension rule is shared: two further scatters landing together during a round award two more spins, three award four.

Scatters can land anywhere across the twenty-five positions, which is worth stating only because this board is square. On a shorter board a scatter count is partly a question of how many rows there are to land in; here every reel offers five positions, so the fourth and fifth scatter are not geometrically harder to reach than on a wider, flatter board of the same reel count.

Diamond in the Rough

The first round is the base game with the odds moved. It is activated by three scatters, it gives ten free spins, and it keeps the base game's mechanics intact while raising the chance of a Diamond landing. Respins still happen, Diamonds still stick for the length of a sequence and then clear, merges still form, and both Bolts still behave as they do outside the round.

That makes it the round most readers will meet and the one least worth describing at length: a reader who understands the base game understands this. What is worth saying is what it is not. Nothing here is progressive. A respin sequence builds, pays as it goes, and finishes; the next spin starts from an empty board, exactly as it would outside the bonus.

Play with Safire

Four scatters open the second round, and the studio's own text makes the change explicit: in this bonus there are no Dandy Respins when a Diamond lands. Instead, all Diamond and Colossal Diamond symbols are sticky, remaining in the same position throughout the whole bonus, and their multiplier values are progressive — each one keeps the value it holds until a Bolt or an Epic Bolt increases it.

Swap "a respin sequence" for "the entire round" and almost every sentence from the base game still applies, but the time scale has changed by an order of magnitude. A Diamond that lands on the first of ten spins is still there on the tenth, still collecting from every Bolt that reaches it. A board that would have been cleared four times over in the first round is instead built once.

Ice and Shine

Five scatters open the hidden round. The studio does not advertise it in the game, which is the only sense in which it is hidden: the rules are published, there is simply nothing on screen telling a reader the tier exists. It runs the second round's sticky, progressive behaviour and adds one guarantee — a three-by-three Colossal Diamond lands on the first free spin.

A guaranteed opening Colossal is a different kind of head start from a raised chance. Nine positions are occupied by one wild before anything has been asked of the board, and any Bolt that reaches it is raising a single merged value rather than several separate ones. Our own record of this title also gives a longer multiplier set for this round, adding 6x to the published list; nothing outside our record carries that detail, so it is ours rather than the studio's as far as this page is concerned.

What the three have in common, and what that is worth

Shared: the starting ten spins, the extension amounts, the symbol that triggers them, and the fact that Diamonds, Colossals and Bolts all exist inside every one of them. Not shared: whether a board is ever cleared, whether multipliers persist, and whether the round opens with anything on the board at all.

The published ceiling for this title is 5,000x of the stake, and our record, the trade report and every catalogue we hold agree on it. What none of them says is which round it belongs to. One catalogue attaches it to a secondary bonus layer of its own naming that no other source describes and that does not match the studio's text, so this page does not repeat that attribution. The ceiling is the title's, and where it is reached is not something we can state.

How the three rounds differ, asked plainly

The first four answers are the studio's own rules restated. The fifth is a deliberate refusal: the ceiling is published for the title, and nothing we hold attaches it to a particular round.

Five questions about the rounds. The spin counts and the extension rule come from the studio's page; the third round's extended multiplier set comes from our own record alone.
Asked Answered
How many free spins does each round start with? Ten, in all three. The number is the thing they share; almost nothing else about them is the same.
How are extra spins awarded? Two further scatters landing together add two spins and three add four. The rule is identical in all three rounds.
What changes in the second round? Respins stop. Diamonds and Colossals stay stuck where they land for the whole round and their multipliers hold until a Bolt raises them.
What makes the third round hidden? The game does not advertise it. It needs five scatters and runs the second round's rules with a three-by-three Colossal guaranteed on the opening spin.
Is the ceiling only reachable in a bonus? Nothing we hold says so. The 5,000x figure is published as the title's maximum without being tied to a particular round.

The machinery these rounds switch on and off is on the feature page, and the symbol that counts them in is on the symbol page. Every number, with its publisher named, is on the figures page. The short version is the opening page, and how a round looks in a narrow browser is on the phone page.

One question before the tab opens: how old are you?

The next tab belongs to a gambling operator, where this slot is played for real money. Britain sets the floor for that at 18, and it is 18 in England, Scotland, Wales and Northern Ireland alike.

Press Escape to put the question away without answering it. Nothing is stored in that case and the page stays exactly where it was.